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Momodora reverie under the moonlight fanart
Momodora reverie under the moonlight fanart













momodora reverie under the moonlight fanart

For example, arrows that might look useless against an armored enemy could be combined with a poison-inducing item, effectively changing the way you fight. This train of thought is also applied to bosses.Īs a compliment to the leaf/bow combat, there’s several items the players can make use of to increase the depth of the combat. For example, an area with ambushes of enemies, or an area with lower visibility. Different areas in the game have their own unique enemies that might offer challenges that are different from the ones faced elsewhere by the player. How do you keep finding new ways to challenge the player with this simple combat style? To introduce depth with only a few moves?īy introducing new enemies, and by adjusting the placement of enemies on the map, it’s possible to completely change the difficulty of an area. The combat style of Momodora: RUtM doesn’t change much throughout the whole game. We worked to make boss battles exciting, for example. This is difficult to answer! I think the main draw is the game being focused on satisfying combat/gameplay, and the visuals. With platforming adventures or Metroidvanias being such a common genre these days, how did you work to make Momodora: RUtM stand out? To make smooth animations, we focus on making good keyframes and interpolating between them while drawing as many individual frames separately as possible. Sometimes it’s tough to get them to move like the way we want right away. How long it takes to make an animation depends on the complexity of the movement.

momodora reverie under the moonlight fanart

For example, I often request that attack motions should have more of an aggressive snap to it. We put a lot of thought in how certain motions should be done, how one animation flows into the other. I work very closely with Hernan, the main animator for Momodora: RUtM, to make sure all the animations look and feel good. How long does it take you to work out all of the animations for a character? For a location? How do you work to make these animations look so smooth? The pixel movement looks quite striking in motion. This feeling of always trying to improve your own work definitely helps when starting a new project. Whenever I release something, I can’t help but feel "I know I can do better than this". It’s great to use your past experiences to try to make something even more incredible and polished. How do you keep the games fresh and exciting for yourself to make? Even the crazy spin-offs in my head involve the same characters, such as Momo and Dora in this post-apocalyptic robot society.

Momodora reverie under the moonlight fanart series#

I am attached to the characters and themes, so I’m always challenging myself to make a new entry in the series with improvements. What keeps you coming back to the same world? Why do you stick to making games in this series? This is why Kaho, a priestess from the village of Lun, goes off on a journey to the east to find and seal the source of the problem.Įven though the Momodora games are basically standalone stories, they all sort of connect in a way or another, and feature similar themes, enemies, and elements. By doing so, several spirits from the underworld have invaded different parts of the living world. The Queen of an eastern Kingdom used her sorcery to attempt to mend the world of the living and the world of the dead. The plot of Momodora: RUtM goes off in a similar fashion. The games are set in a fictional world, and you usually play as a priestess who makes use of weapons such as sacred leaves and seeds to fend off evil spirits. Can you tell us a little bit about the games and lore that have already come in the series?

momodora reverie under the moonlight fanart momodora reverie under the moonlight fanart

Momodora: Reverie Under the Moonlight ( Momodora: RUtM) has a longer history of games than some might expect. Siliconera reached out to developer Rdein of Bombservice to talk about the longstanding series of Momodora game, of which this release is the fourth, asking the developer what keeps bringing them back to the same world and how they make this series stand out in such a popular genre. Sidescrolling action/exploration game Momodora: Reverie Under the Moonlight has done well since its Steam release a while back, garnering positive reviews and fan art across the web.















Momodora reverie under the moonlight fanart